{"id":13151,"date":"2020-10-19T15:53:43","date_gmt":"2020-10-19T08:53:43","guid":{"rendered":"https:\/\/fsmr.isi.ac.id\/?p=8416"},"modified":"2020-10-19T15:53:43","modified_gmt":"2020-10-19T08:53:43","slug":"dosen-prodi-animasi-dr-samuel-gandang-gunanto-s-kom-m-t-berbagi-ilmu-tentang-game-based-learning-dalam-webinar-techno-week-series","status":"publish","type":"post","link":"https:\/\/fsmr.isi.ac.id\/en\/dosen-prodi-animasi-dr-samuel-gandang-gunanto-s-kom-m-t-berbagi-ilmu-tentang-game-based-learning-dalam-webinar-techno-week-series\/","title":{"rendered":"ANIMATION STUDY PROGRAM LECTURER, DR. SAMUEL GANDANG GUNANTO, S.KOM., M.T., SHARES KNOWLEDGE ABOUT GAME-BASED LEARNING IN THE TECHNO WEEK SERIES WEBINAR."},"content":{"rendered":"<p>Dr. Samuel Gandang Gunanto, S.Kom., M.T.<strong>.<\/strong>, lecturer in the Animation Study Program (Prodi), Faculty of Recording Media Arts (FSMR) ISI Yogyakarta on Thursday, October 8, 2020 was a guest speaker in the \"Techno Week Series\" webinar held online together with Adhicipta R. Wirawan, a lecturer from UBAYA Surabaya.<\/p>\n\n\n\n<p>The webinar is a program of P4TK TK and PLB in 2020, with the theme \"Game Based Learning for More Meaningful Learning\". The event discussed a lot about the potential of learning with the hope that our students will feel comfortable and feel happy with the concept of learning applied by playing methods, especially during this pandemic. Starting with an introduction from the Head of P4TK TK and PLB, Mr. Drs. Abu Khaer, M.Pd. who explained that the essence of learning is the interaction of all-way communication.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img fetchpriority=\"high\" decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-1-1024x576.png\" alt=\"\" class=\"wp-image-8417\" width=\"512\" height=\"288\"\/><figcaption>Presentation of material from Drs. Abu Khaer, M.Pd in the webinar \"Game Based Learning for More Meaningful Learning\" (8\/10).<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-2-1024x576.png\" alt=\"\" class=\"wp-image-8418\" width=\"512\" height=\"288\" srcset=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-2-400x225.png 400w, https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-2-367x206.png 367w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><figcaption><br>Presentation of material from Drs. Abu Khaer, M.Pd in the webinar \"Game Based Learning for More Meaningful Learning\" (8\/10).<\/figcaption><\/figure><\/div>\n\n\n\n<p>In the past seven months, many good practices have become an effort by educators or creators to find interesting learning formulas and packaged with a number of games that can certainly be easily obtained some learning materials.<\/p>\n\n\n\n<p>Innovations during this pandemic have produced several learning strategies that use educational systems, especially learning programs based on information and communication technology can be juxtaposed and can be combined into a learning strategy that is <em>blended learning<\/em>.<\/p>\n\n\n\n<p>The moderator of the \"Techno Week Series\" webinar was Muhammad Roland Zakaria from the \"Kelas Bersama\" community. Dr. Samuel Gandang Gunanto, S.Kom., M.T. as the first presenter presented the material entitled \"Games as Independent Learning Media during the Pandemic\".<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-3-1024x576.png\" alt=\"\" class=\"wp-image-8419\" width=\"512\" height=\"288\" srcset=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-3-400x225.png 400w, https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-3-367x206.png 367w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><figcaption>Screenshot of the \"Techno Week Series\" webinar (ki-ka) Muhammad Roland Zakaria from the \"Kelas Bersama\" community acts as moderator and Dr. Samuel Gandang Gunanto, S.Kom., M.T. as the first speaker, and (below) sign language interpreter, Firda in the webinar \"Game Based Learning for More Meaningful Learning\" (8\/10).<\/figcaption><\/figure><\/div>\n\n\n\n<p>Before starting the material to be presented, Dr. Samuel Gandang Gunanto, S.Kom., M.T. conveyed the need for a common perception about <em>game, <\/em>\"<em>game<\/em> if translated into Indonesian is a game, but usually <em>game <\/em>It's voluntary, so the player doesn't feel forced but instead the player feels entertained and enjoys the activity\", he said shortly before the presentation.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-4.png\" alt=\"\" class=\"wp-image-8420\" width=\"468\" height=\"264\" srcset=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-4-400x226.png 400w, https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-4-367x207.png 367w\" sizes=\"(max-width: 468px) 100vw, 468px\" \/><figcaption>Dr. Samuel Gandang Gunanto, S.Kom., M.T. is explaining about 4 basic components in making games in the webinar \"Game Based Learning for More Meaningful Learning\" (8\/10).<\/figcaption><\/figure><\/div>\n\n\n\n<p>Some components that can be categorized in making <em>game <\/em>:<\/p>\n\n\n\n<ol class=\"wp-block-list\" type=\"1\"><li>Must have a target or <strong><em>Goals<\/em><\/strong><em>.<\/em><\/li><li>Existence <strong><em>Interaction <\/em><\/strong>There is interaction between the player and the companion or character in the game or among other players if the game is played collaboratively.<\/li><li>With the presence of <strong><em>Obstacle<\/em> <\/strong>This can mean an enemy in the game or it can mean an obstacle that allows you to increase your knowledge.<\/li><li>Existence <strong><em>Rules<\/em> <\/strong>or the existence of rules that govern the game running properly.<\/li><\/ol>\n\n\n\n<p>So, these four components are the basic components in making a game.<\/p>\n\n\n\n<p><em>Goals<\/em> aims to determine the main goal of the game (how to win a game) and generate the following <em>reward<\/em> on a <em>Primary Goals.<\/em> But there are also <em>Goals <\/em>which is the second level or <em>Secondary<\/em> <em>Goals<\/em>, it is usually in a game that has <em>level<\/em>&#8211;<em>level<\/em> 1,2 and 3, namely how to go up. <em>level<\/em>. Meanwhile <em>Interaction, <\/em>associated with <em>game based learning<\/em> It can be categorized by the use of buttons, the use of <em>Joystick<\/em>, usage <em>Touch<\/em> <em>screen<\/em>, the use of cameras (AR-based...<em>Augmented<\/em> <em>Reality<\/em>), the use of dice, to the space interacting with sound so that it can control sound, the use of <em>gesture <\/em>( <em>leap<\/em> <em>motion<\/em>, <em>VR<\/em>), and what is now being developed or the latest at this time is the use of <em>Brain<\/em> <em>Controller<\/em>.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-5.png\" alt=\"\" class=\"wp-image-8421\" width=\"466\" height=\"263\"\/><figcaption>Dr. Samuel Gandang Gunanto, S.Kom., M.T. is explaining about game interaction using technology. <em>Brain<\/em> <em>Controller<\/em> in the webinar<em> Game Based Learning<\/em> Making Learning More Meaningful\" (8\/10).<\/figcaption><\/figure><\/div>\n\n\n\n<p><em>Obstacles <\/em>is a challenge in the game, it can be a deliberately created obstacle in the game or as a trigger for the audience to play an active role. So <em>obstacles <\/em>This is not just an enemy <em>(enemy<\/em>) but it can also be implicit and explicit in the game, so if <em>obstacles<\/em>-is <em>trigger<\/em> (triggers) it falls into the implicit category and if <em>obstacles<\/em>-is <em>enemy<\/em> (enemy) that falls into the explicit category.<\/p>\n\n\n\n<p><em>Rules<\/em>In addition, there are game rules (age requirements) because this age restriction is very important. This is generally not given enough attention to age issues, for example <em>game <\/em>for adults is played by children. So from <em>publisher <\/em>itself, <em>game <\/em>When produced or disseminated, it already has rules even down to specific requirements so that players get an understanding of the prerequisites for being able to play the game. <em>game <\/em>Then secondly, what is allowed and what is not allowed for the player. Then secondly, what is allowed and what is not allowed for players. There are also rules about the boundaries of the game area, so the player only plays following the existing scenario so that the game is more directed. In <em>rules <\/em>or game rules that describe the conditions under which a player is declared a winner or loser (<em>Win or Lose<\/em>).<\/p>\n\n\n\n<p>These provisions can certainly attract students, so that students will feel involved. Student involvement in a game or <em>game based learning<\/em> This should take into account three components, namely:<\/p>\n\n\n\n<ol class=\"wp-block-list\" type=\"1\"><li>Affective, students recognize, students feel safe, students feel involved. That students play as characters and environments in <em>game <\/em>this feels recognizable, because usually <em>game <\/em>tends to be contextualized like the game 'Harvest Moon' which introduces the game by behaving as it would in society.<\/li><li>Cognitive, students feel curious, interested, students know its usefulness, want to feel more knowledgeable. These are indicators that the cognitive side of students is also awakened.<\/li><li>Behaviorally, students want to do it, take responsibility for their decisions, and want to always follow. The indicator that is built is that students try to duplicate what is played based on daily behavior, for example, by helping parents or other people, they will get a reward. <em>reward<\/em> or <em>point<\/em> certain. Then, when playing <em>game <\/em>the student feels responsible or finds a sense of <em>Critical<\/em> <em>Thinking<\/em> to decide something. Thus, the student feels that he\/she wants to know more about what is learned in the lesson. <em>game based learning<\/em> This.<\/li><\/ol>\n\n\n\n<p><em>Game Based Learning<\/em> is simply learning by using <em>game<\/em>. <em>Typical<\/em>-They vary, some are analog and some are digital. For example in <em>typical analog <\/em>is a product of Hompimpa Games and the digital one is a product of Educa Studio.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-6.png\" alt=\"\" class=\"wp-image-8422\" width=\"468\" height=\"263\"\/><figcaption>Dr. Samuel Gandang Gunanto, S.Kom., M.T. is explaining about the example of <em>game <\/em>analog and digital.<\/figcaption><\/figure><\/div>\n\n\n\n<p><em>Meaningful Learning<\/em><\/p>\n\n\n\n<p>In this case, the activity carried out is learning like we memorize. In learning to memorize all knowledge concepts we learn separately as well:<\/p>\n\n\n\n<ol class=\"wp-block-list\" type=\"1\"><li><em>Rote Learning<\/em>We learn all the components and memorize them in order to understand each one.<\/li><li><em>Meaningful Learning,<\/em> When we implement more meaningful learning we must have a concept where all the knowledge is interrelated.<\/li><\/ol>\n\n\n\n<p>Meaningful Learning is very much in line with the current curriculum development, which is thematic. Thematic tries to bring what used to be rote to contextually experienced by children now, so that it becomes a link between subjects to become more meaningful learning.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-7.png\" alt=\"\" class=\"wp-image-8423\" width=\"467\" height=\"262\"\/><figcaption>Dr. Samuel Gandang Gunanto, S.Kom., M.T. is explaining about <em>Meaningful<\/em> <em>Learning<\/em>.<\/figcaption><\/figure><\/div>\n\n\n\n<p>These elements are supported by the theory <em>Zone of Proximal Development <\/em>(ZPD), in the zone of proximal development we try to provide learning to learners or to students who have proximity to their current condition. In this zone, learners will need help. In this case the educators will assist the students. In other words, with the <em>Tools <\/em>who will accompany the player and as in <em>game based learning<\/em>, <em>tools <\/em>will be <em>scaffolding <\/em>or scaffolding for participants who want to play can develop into the zone of proximal development, after occupying the ZPD area will then form a new ZPD area with the development of children that will certainly be different.<\/p>\n\n\n\n<p>At the end of his presentation, Dr. Samuel Gandang Gunanto, S.Kom., M.T. hoped that the constructive learning system will really help students to have a personification of how they learn. So, the learning speed of students will vary but it will be more effective, will feel more involved and it will be adopted by non-conventional lessons such as <em>game<\/em>. This is what supports constructivism learning with the ZPD concept so that learning is more meaningful.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-8.png\" alt=\"\" class=\"wp-image-8425\" width=\"467\" height=\"264\"\/><figcaption>Dr. Samuel Gandang Gunanto, S.Kom., M.T. gave an example of products <em>game based learning<\/em> that are already on the market.<\/figcaption><\/figure><\/div>","protected":false},"excerpt":{"rendered":"<p>Dr. Samuel Gandang Gunanto, S.Kom., M.T., dosen Program Studi (Prodi) Animasi, Fakultas Seni Media Rekam (FSMR) ISI Yogyakarta pada hari Kamis, 8 Oktober 2020 menjadi narasumber dalam webinar \u201cTechno Week Series\u201d yang diadakan secara daring bersama dengan Adhicipta R. Wirawan, dosen dari UBAYA Surabaya. Webinar tersebut merupakan program dari P4TK TK dan PLB tahun 2020, [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":14255,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[282,279,325,284],"class_list":["post-13151","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-berita","tag-fsmr-isi-yogyakarta","tag-jurusan-televisi","tag-prodi-animasi","tag-webinar"],"featured_image_src":{"landsacpe":["https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-6-936x445.png",936,445,true],"list":["https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-6-463x348.png",463,348,true],"medium":["https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-6-300x169.png",300,169,true],"full":["https:\/\/fsmr.isi.ac.id\/wp-content\/uploads\/2020\/10\/pic-6.png",936,526,false]},"_links":{"self":[{"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/posts\/13151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/comments?post=13151"}],"version-history":[{"count":0,"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/posts\/13151\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/media\/14255"}],"wp:attachment":[{"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/media?parent=13151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/categories?post=13151"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fsmr.isi.ac.id\/en\/wp-json\/wp\/v2\/tags?post=13151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}